Saturday 15 March 2014

Designing

    For my design process, I have decided to be very analytically about how to tackle the design situation. Therefore, I believe that every design choice must be made for a certain reason, whether it be for representation purposes or because it needs to be for the character design to work properly. There are three completely different characters that will be modeled and with this I need to be able to convey different meanings and emotions through each one individually. In the horror genre, defining the characters to create apprehension and panic within the audience takes a lot of thought process. For every action and design choice, I must think through a reason as to why that certain choice has been made.
   Colours will also be very helpful in creating atmospherics and tension within my game conveyed to the audience. I will be using colours mostly to represent and for the audience to associate with certain emotions. Like for example, red meaning danger and pain.

    The characters will also consist of pointed edges and an interesting silhouette both of these to make the characters look menacing. As softer shapes and plain silhouettes can lead to disinterest and the incorrect ideologies.

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