Friday 11 April 2014

Today

Today, i spent my time re-checking all my biped models and skin modifiers. I then proceeded to pose my figures in accordance to their characteristics. It was quite a strenuous job, for example, i was wondering what to do with the matadors shoulders, as when the arms would move it would stretch to fit the arm. In the end i ended up collecting all the verts off the shoulders and un-attaching them to the arm and having them just rest on the shoulder bones. This means there is some clipping when the arms are lifted up high. But, in game, this would stop the matador from swinging too violently. This is something i would have to let the animator know. I'm not sure on how to deal with this to any more benefit. Either way, there will be a problem. I have tried to research how the gaming industry copes with this problem but i haven't anything of use yet. I'll keep looking as i have time to change it, though if i can't do anything else, then it still works alright. We've all seen some clipping in official games, and now i can see how difficult it is.

Phobia,oops!

It's been quite difficult with this project i must admit, searching for dolls for my bully character, as i have an immense fear of them. I didn't quite think it through properly, as i'd have to gather influential images. But i suppose i can use this to my advantage, if it makes me scared, then i can replicate what it is that makes me worried and add it to my character. I hope i've managed to recreate this fear in my character, it certainly gave me the creeps making the doll head club.
The texturing on Gossip's leg is one of my favorite parts of this character. I love the painful look of her raw fused legs, the straps of skin holding onto eachother. It's the part of her lower body that makes her look horrific. As for the skirt and shoes are just "normal". It's quite obvious that it is there and it definitly looks painful. The cleansers have definitely got to her!

Gossip!

Here are a couple of upper body screenshots of my Gossip character, I had a bit of trouble figuring out the anatomy of her body as her legs are fused together and her hands and arms needed to look long enough to cause the viewer to feel discomfort but not too long to make her look silly. Here you can see her in her final pose, she will normally pace slowly around the level with her hands in the air searching for her next victim. I also made her hair look more unnatural, like she had been quickly shaven to give access to her head and brain. Bits of her hair are still growing out of her head.

Making Shoes

Here is a screenshot of the shoes for my gossip character, made at an angle as she walks on her tiptoes shuffling as her thighs are fused together. It was interesting making these characters because i found it difficult to make the characters give off an eerie feel.

Making Progress

The work has been tough but things are finally starting to come together. I keep updated my design document bit by bit to show my enhancements. I've been having a couple of problems with the shadowing in my scene but luckily, i got help and managed to fix it, even though it meant re-making one of my bipeds. Take a look at how "The Bully" is coming along!

WIP

Work is coming along nicely to my timetable. Here are a couple of WIP screenshots.