Thursday 1 May 2014

Matador

It was fun adding the props to the matador, and it was completely satisfying to have it work out for me. It's fun watching the body move as i position the weapons.

I decided to add a hidden message in with my Bully scene. On the bump map i added a message saying help me. Thought it'd be quite spooky to only see it at some points.
Just been sorting out my powerpoint presentation. I've decided just to talk through the slides instead of having mass of texts. I find it difficult to present but hopefully i can just get in the flow of things and explain everything.

Dear Diary..

   For the diary covered i thought it'd be interesting to create my own paint brush instead of using photoshops. I really like the outcome, i have no idea what properties i used as i changed so much. I saved it so i can use it again as a brush preset. Check it out!

She sees you

I enjoyed plane modelling the head. (See design document for untextured). I'd never really gotten on with it before, but i thought i'd try it again as it's professional and i think the end product looks better.

Metal

  I tried experimenting with the metal texture for the chairs of the gossip. I'm quiet pleased with the turn out.


Bully wants to play!

I can't believe that only a few months ago, the Bully here was just a fizz of an idea floating around in my brain. It's such  long and tiring process, but it's so rewarding when you have something that you've made that you're proud of. I know this is of no where near industry standards. But these past few years i have taught myself the majority of what i know. and i'm proud of myself for that. In A level art, i was told i couldn't be able to succeed at this course, well i think i haven't done too badly. Life is about learning, and i have definitely learnt some interesting things which may help me get a job. Alot of these skills could be used for any jobs, team work, working alone and self teaching for just a few of these things. I'm grateful for the experience.

Brazen Bull

Thought i'd share with you one of my mood boards, i found looking through the different torture devices very interesting. Browsing the internet's resources of creepy images inspired me to make this. I remember feeling so scared by reading what they would do to people. Being burnt alive would not be pleasurable in the least and the fact that they made the bull muffle victim's screams to make it sound like the cry of the bull is fascinating, disgusting and intriguing.

The Curve

I've definitely learnt a lot of new ways of going about my 3D work thanks to this project. It's been a steep learning curve but i feel like i'm more knowledgeable with how to tackle a problem. I've certainly enjoyed creating my own horror characters and they've turned out alright. I'm glad i stuck with these guys as i once i had started, i started thinking about other genres especially looking at my fellow classmate's work. But in all, i thought i had more to give with the horror genre as it's very important to me. My film studies a level taught me to analyse every design choice and decision with precision. Leaving nothing that is important out and finding reasons for everything. This helps bring me to the design processes and modelling stages. I believe you choose to make things the way they are because of a reason, it's just trying to relate to it that can be difficult sometimes. Especially because audiences are so "numbed" by experience of say, games and Tv that a lot of design choices are washed over. An analytical approach is key to success.

Note to self: Save!

It's been quite an interesting day so far. Just been updating my design document, making it look professional and checking my  words, as the DD is a large part of the grade, i want to be able to make it look informative and interesting. Luckily, i have saved a few times as my laptop has a habit of randomly blue-screening on occasion. It's happened a few times in this project and i have definitely become a twitchy saver thanks to that. I've had to redo a lot of work because of that and it's incredibly frustrating. I suppose that's something you have to get used to if you're working on computers. Max also had an issue with pelt mapping a couple of times, apparently this isn't an unknown thing with Max, it can be quite buggy, which is expected from such a big piece of software. It just makes unwrapping more difficult sometimes.