Friday 11 April 2014

Today

Today, i spent my time re-checking all my biped models and skin modifiers. I then proceeded to pose my figures in accordance to their characteristics. It was quite a strenuous job, for example, i was wondering what to do with the matadors shoulders, as when the arms would move it would stretch to fit the arm. In the end i ended up collecting all the verts off the shoulders and un-attaching them to the arm and having them just rest on the shoulder bones. This means there is some clipping when the arms are lifted up high. But, in game, this would stop the matador from swinging too violently. This is something i would have to let the animator know. I'm not sure on how to deal with this to any more benefit. Either way, there will be a problem. I have tried to research how the gaming industry copes with this problem but i haven't anything of use yet. I'll keep looking as i have time to change it, though if i can't do anything else, then it still works alright. We've all seen some clipping in official games, and now i can see how difficult it is.

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